// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
	Generated code exported from UnrealHeaderTool.
	DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/

// IWYU pragma: private, include "MotionData.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"

PRAGMA_DISABLE_DEPRECATION_WARNINGS
#ifdef MOTIONSUIT_MotionData_generated_h
#error "MotionData.generated.h already included, missing '#pragma once' in MotionData.h"
#endif
#define MOTIONSUIT_MotionData_generated_h

#define FID_Outputs_5_2_MotionSuit_HostProject_Plugins_MotionSuit_Source_MotionSuit_Public_MotionData_h_15_GENERATED_BODY \
	friend struct Z_Construct_UScriptStruct_FMotionData_Statics; \
	static class UScriptStruct* StaticStruct();


template<> MOTIONSUIT_API UScriptStruct* StaticStruct<struct FMotionData>();

#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Outputs_5_2_MotionSuit_HostProject_Plugins_MotionSuit_Source_MotionSuit_Public_MotionData_h


PRAGMA_ENABLE_DEPRECATION_WARNINGS
