// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
	Generated code exported from UnrealHeaderTool.
	DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/

// IWYU pragma: private, include "DataManager.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"

PRAGMA_DISABLE_DEPRECATION_WARNINGS
#ifdef MOTIONSUIT_DataManager_generated_h
#error "DataManager.generated.h already included, missing '#pragma once' in DataManager.h"
#endif
#define MOTIONSUIT_DataManager_generated_h

#define FID_Unreal_Outputs_MotionSuit_HostProject_Plugins_MotionSuit_Source_MotionSuit_Public_DataManager_h_16_SPARSE_DATA
#define FID_Unreal_Outputs_MotionSuit_HostProject_Plugins_MotionSuit_Source_MotionSuit_Public_DataManager_h_16_RPC_WRAPPERS
#define FID_Unreal_Outputs_MotionSuit_HostProject_Plugins_MotionSuit_Source_MotionSuit_Public_DataManager_h_16_RPC_WRAPPERS_NO_PURE_DECLS
#define FID_Unreal_Outputs_MotionSuit_HostProject_Plugins_MotionSuit_Source_MotionSuit_Public_DataManager_h_16_ACCESSORS
#define FID_Unreal_Outputs_MotionSuit_HostProject_Plugins_MotionSuit_Source_MotionSuit_Public_DataManager_h_16_INCLASS_NO_PURE_DECLS \
private: \
	static void StaticRegisterNativesUDataManager(); \
	friend struct Z_Construct_UClass_UDataManager_Statics; \
public: \
	DECLARE_CLASS(UDataManager, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/MotionSuit"), NO_API) \
	DECLARE_SERIALIZER(UDataManager)


#define FID_Unreal_Outputs_MotionSuit_HostProject_Plugins_MotionSuit_Source_MotionSuit_Public_DataManager_h_16_INCLASS \
private: \
	static void StaticRegisterNativesUDataManager(); \
	friend struct Z_Construct_UClass_UDataManager_Statics; \
public: \
	DECLARE_CLASS(UDataManager, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/MotionSuit"), NO_API) \
	DECLARE_SERIALIZER(UDataManager)


#define FID_Unreal_Outputs_MotionSuit_HostProject_Plugins_MotionSuit_Source_MotionSuit_Public_DataManager_h_16_STANDARD_CONSTRUCTORS \
	/** Standard constructor, called after all reflected properties have been initialized */ \
	NO_API UDataManager(const FObjectInitializer& ObjectInitializer); \
	DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDataManager) \
	DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UDataManager); \
	DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UDataManager); \
private: \
	/** Private move- and copy-constructors, should never be used */ \
	NO_API UDataManager(UDataManager&&); \
	NO_API UDataManager(const UDataManager&); \
public: \
	NO_API virtual ~UDataManager();


#define FID_Unreal_Outputs_MotionSuit_HostProject_Plugins_MotionSuit_Source_MotionSuit_Public_DataManager_h_16_ENHANCED_CONSTRUCTORS \
private: \
	/** Private move- and copy-constructors, should never be used */ \
	NO_API UDataManager(UDataManager&&); \
	NO_API UDataManager(const UDataManager&); \
public: \
	DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UDataManager); \
	DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UDataManager); \
	DEFINE_DEFAULT_CONSTRUCTOR_CALL(UDataManager) \
	NO_API virtual ~UDataManager();


#define FID_Unreal_Outputs_MotionSuit_HostProject_Plugins_MotionSuit_Source_MotionSuit_Public_DataManager_h_13_PROLOG
#define FID_Unreal_Outputs_MotionSuit_HostProject_Plugins_MotionSuit_Source_MotionSuit_Public_DataManager_h_16_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
	FID_Unreal_Outputs_MotionSuit_HostProject_Plugins_MotionSuit_Source_MotionSuit_Public_DataManager_h_16_SPARSE_DATA \
	FID_Unreal_Outputs_MotionSuit_HostProject_Plugins_MotionSuit_Source_MotionSuit_Public_DataManager_h_16_RPC_WRAPPERS \
	FID_Unreal_Outputs_MotionSuit_HostProject_Plugins_MotionSuit_Source_MotionSuit_Public_DataManager_h_16_ACCESSORS \
	FID_Unreal_Outputs_MotionSuit_HostProject_Plugins_MotionSuit_Source_MotionSuit_Public_DataManager_h_16_INCLASS \
	FID_Unreal_Outputs_MotionSuit_HostProject_Plugins_MotionSuit_Source_MotionSuit_Public_DataManager_h_16_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS


#define FID_Unreal_Outputs_MotionSuit_HostProject_Plugins_MotionSuit_Source_MotionSuit_Public_DataManager_h_16_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
	FID_Unreal_Outputs_MotionSuit_HostProject_Plugins_MotionSuit_Source_MotionSuit_Public_DataManager_h_16_SPARSE_DATA \
	FID_Unreal_Outputs_MotionSuit_HostProject_Plugins_MotionSuit_Source_MotionSuit_Public_DataManager_h_16_RPC_WRAPPERS_NO_PURE_DECLS \
	FID_Unreal_Outputs_MotionSuit_HostProject_Plugins_MotionSuit_Source_MotionSuit_Public_DataManager_h_16_ACCESSORS \
	FID_Unreal_Outputs_MotionSuit_HostProject_Plugins_MotionSuit_Source_MotionSuit_Public_DataManager_h_16_INCLASS_NO_PURE_DECLS \
	FID_Unreal_Outputs_MotionSuit_HostProject_Plugins_MotionSuit_Source_MotionSuit_Public_DataManager_h_16_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS


template<> MOTIONSUIT_API UClass* StaticClass<class UDataManager>();

#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Unreal_Outputs_MotionSuit_HostProject_Plugins_MotionSuit_Source_MotionSuit_Public_DataManager_h


PRAGMA_ENABLE_DEPRECATION_WARNINGS
